Endless VR

Locomotion device for VR

Master Course – Advanced Concept Design (ACD)

TUDelft
Manus-Logo-4

Eindhoven, Netherlands

Manus VR wants to create a more immersive and interactive Virtual Reality experience by displaying user’s hand in the virtual environment through real-time tracking gloves.

The design brief was the following:

“ Design of a physical device that, in combination with Manus VR gloves, can improve users’ immersion and interaction in Virtual Reality videogames ”

VR Locomotion Problem

VR gameplay is often limited to a small room space. Missing freedom of movement is a big immersion breaker and can provoke nausea (motion sickness).

Solution

Omni-directional threadmills allow users to freely explore the virtual environment but are expensive, bulky and heavy.

Omni-directional
threadmills
on the market are

EXPENSIVE

BULKY

HEAVY

HOW TO MAKE OMNI DIRECTIONAL THREADMILL MORE ACCESSIBLE?

Requirements

1-High-Freedom-of-Movement

Freedom of Movement

2-Fits-any-User

Adaptability to any User

3-Lightweight

Lightweight

4-Compact

Compact

5-Feasibility

Production feasible

6-Cost

Cost effective

Moon Walker

Ball Bearings

freedomvr-2.112

Testing

The main idea at the base of the chosen concept is keeping the user in place with a belt attached to three pillars by bungee ropes.
 
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The setup was simulated in order to test 6 main actions. The success of this test motivated me to proceed into the detailing of this concept.

Detailing

Running and kicking reaching points for surface and pillars dimensioning (95 percentile adult man).
2017-02-03-3-2

Dimensions closed: Diameter 165 cm / Height 14 cm
Dimensions open: Diameter 200 cm / Height 120 cm
Weight: 22.5 kg

Foldable pillars allows the product to be stored (for example under a bed) when not playing

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