Manus VR wants to create a more immersive and interactive Virtual Reality experience by displaying user’s hand in the virtual environment through real-time tracking gloves.
The design brief was the following:
“ Design of a physical device that, in combination with Manus VR gloves, can improve users’ immersion and interaction in Virtual Reality videogames ”
VR Locomotion Problem
VR gameplay is often limited to a small room space. Missing freedom of movement is a big immersion breaker and can provoke nausea (motion sickness).
Solution
Omni-directional threadmills allow users to freely explore the virtual environment but are expensive, bulky and heavy.
Omni-directional threadmills on the market are
EXPENSIVE
BULKY
HEAVY
HOW TO MAKE OMNI DIRECTIONAL THREADMILL MORE ACCESSIBLE?
Requirements
Freedom of Movement
Adaptability to any User
Lightweight
Compact
Production feasible
Cost effective
Moon Walker
Ball Bearings
Testing
The main idea at the base of the chosen concept is keeping the user in place with a belt attached to three pillars by bungee ropes.
The setup was simulated in order to test 6 main actions. The success of this test motivated me to proceed into the detailing of this concept.